Small Town: Kèr Dèfníhg

Kèr Dèfníhg

Kèr Dèfníhg
Example Tauric architecture.
StateTetbur Commune
ProvenceUtièkíhf Noiē Region
RegionZïlt-jog Steppe
Founded1481
Community LeaderElder Elennis Merwin Āko
Area3 km2 (1 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation744 m (2440 ft)
Average Yearly Precipitation247 cm/y (97 in/y)
Population878
Population Density292 people per km2 (878 people per mi2)
Town AuraCharm
Naming
Native nameKèr Dèfníhg
Pronunciation/dɛf/ /nɪ̞g/
Direct Translation[dome] [private]
Translation[Not Yet Translated]

Kèr Dèfníhg (/dɛf/ /nɪ̞g/ [dome] [private]) is a subtropical Small Town located in the Utièkíhf Noiē Region of the Tetbur Commune.

The name Kèr Dèfníhg is derived from the Tauric language, as Kèr Dèfníhg was founded by Elennis Merwin, who was culturaly Tauric.

Climate

Kèr Dèfníhg has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 13°C (55°F). Kèr Dèfníhg receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Kèr Dèfníhg covers an area of nearly 3 km2 (1 mi2), and an average elevation of 744 m (2440 ft) above sea level.

Overview

Kèr Dèfníhg was founded durring the late 16th century in spring of the year 1481, by Elennis Merwin. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Elennis Merwin.

Kèr Dèfníhg was built using the conventions of Tauric durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Kèr Dèfníhg is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kèr Dèfníhg is buildings have been located at convienant points along the mountain Kèr Dèfníhg was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Kèr Dèfníhg weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Kèr Dèfníhg has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kèr Dèfníhg ’s existence has dried up and the town is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Kèr Dèfníhg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Dèfníhg.

Kèr Dèfníhg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Dèfníhg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Dèfníhg's public wards, blessings, and other arcane systems.

Kèr Dèfníhg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kèr Dèfníhg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kèr Dèfníhg's town hall was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Kèr Dèfníhg snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Serpentfolk near Kèr Dèfníhg are known to be almost tame, such that they can be put to domestic use.

Kèr Dèfníhg's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Summoning energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3538 m2
    • Cattle and Similar Creatures: 219
    • Poultry: 2634
    • Swine: 175
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 87

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 3

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

238 of Kèr Dèfníhg's population work within a Foundational Occupation.

614 of Kèr Dèfníhg's population do not work in a formal occupation, but do contribute to the local economy. 26 (3%) are noncontributers.

Points of Interest

Kèr Dèfníhg has a substantial mill pond located a short distance from town.

POI

History

A local has came up with a wonderful new idea (4456 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

The the a sword of Conjuration, an a sword imbued with potent amounts of Conjuration energies was created in Kèr Dāmùpíhgvàv by in time immemorial, reportedly some time during the late 2nd century.

History